Translocative Realities


Date: 2019-11-15
Time: 6:00 - 8:00pm
Location: Atkinson Hall Theater/VRoom/SunCAVE


Artist statement:

In a multi-lateral examination of three-dimensional virtual worlds and realistic landscapes, I have discovered a new spatial context for my artistic research that allows me to express presence through the power of data collection. This artwork resulted from standing in unusual landscapes in Australia and across the United States, including a boatyard in Coos Bay Oregon. Initially surrounded by two long forgotten boats, I felt cocooned in a makeshift cave, once again exploring projections on walls. The decaying and textured surfaces team with the colors of rot and chaos to emphasize the boat’s history as a killing machine and its continual presence as a grave marker and testament to death and abandonment. In the resultant video, “239268”, named for the boat itself, I have extended my ‘examination of portraits’ as an ‘examination of the portrait of a landscape’. Where I once would typically draw someone by revealing an aspect of consciousness, this time, the portrait is not of humans but of what has been left behind by their actions.


The exhibition "Translocative Realities" will premiere on Friday, November 15 from 6:00 - 8:00 p.m. For one night only, visitors can attend a showing starting at 6:00 p.m. in the Atkinson Hall Theater/VRoom and SunCAVE, followed by a reception with light snacks at 7:00 p.m. RSVPs requested to The event is free and open to the public.

"Translocative Realities" consists of high resolution imagery captured by a stereo camera on a 360-degree robotic rig. The imagery is virtual camera fly-throughs of virtual environments created using photographic VR. As an option, some of the environments can be shown in a limited time exhibition in the SUNCAVE. They can also be added to the suite of high resolution stereo 360 panoramas in the SUNCAVE. The combination of video art, virtual reality and photographic imagery is the result of research which began at UCSD with the development of a stereo camera capturing system for creating virtual environments. The synthesis of 360-degree stereographic imagery combines with a whimsical painterly sensibility to generate landscapes whose qualities can be experienced for their vastness and for their surface qualities. The virtual camera navigates around the environment and allows the viewer to see alternately up close and far away in each of the pixel collections.