Gender-Inclusive Software

Margaret Burnett, Oregon State University

 

Date: 2017-10-18
Time: 4:00pm
Location: Room 1202, CSE Building, UC San Diego

Guest Speaker: Margaret Burnett, Oregon State University
Distinguished Professor


*Registration is Required.
[registration]
Host: Design Lab


DESCRIPTION/ABSTRACT:

In the third installment of the Design@Large lecture series, Oregon State distinguished professor Margaret Burnett will explore gender inclusiveness in software.

Gender inclusiveness in software companies is receiving a lot of attention these days, but it overlooks a potentially critical factor: software itself. Research into how individual differences cluster by gender shows that males and females often work differently with software for problem-solving (e.g., tools for programming, debugging, spreadsheet modeling, end-user programming, game-based learning, visualizing information, etc.). In this talk, I’ll present the first real-world investigation of software practitioners’ ability to identify gender-inclusiveness issues in software they create/maintain, using a method we call GenderMag.  At the core of the method are 5 facets of gender differences drawn from a large body of foundational work on gender differences from computer science, psychology, education, communications, and women’s studies. Results from the field study were that software practitioners identified a surprisingly high number of gender-inclusiveness issues in their own software. We present these results and more, along with tales from the trenches on what it’s like to use GenderMag, where the pitfalls lie, and all the things we are still in the process of learning about it.


SPEAKER BIO:

Margaret Burnett is a Distinguished Professor at Oregon State Unversity, an ACM Distinguished Scientist, and a CHI Academy member. Her research on gender inclusiveness in software — especially in software tools for programming and problem-solving — spans over 10 years. Prior to this work, most gender investigations into software had addressed only gender-targeted software, such as video games for girls. Burnett and her team systematically debunked misconceptions of gender neutrality in a variety of software platforms, and then devised software features that help avert the identified problems. She has reported these results in over 30 publications, and has presented keynotes and invited talks on this topic in 8 countries. She serves on a variety of HCI and Software Engineering committees and editorial boards, and on the Academic Alliance Advisory Board of the U.S. National Center for Women & Information Technology (NCWIT). More on Burnett can be found at: http://web.engr.oregonstate.edu/~burnett/

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